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Intense movement and weapon juggling on a desert free regime colony-planet, where convicts prepare for rebellion

You need to put an end to the rebellion, clean up this rotten and crazy world and make it burst
of the United Coalition of Earth. The penal colony planet called Damag — home for the most dangerous convicts, who were left to serve their sentence and provide the United Coalition of Earth with unique strategic resources.
the world
The convicts are slaving away under extreme planetary conditions that set 
a simple yet cruel rule — mine resources, send them up the space bridges in exchange for food and supplies or die trying. However, even such a well-polished system can be destroyed from within.
Far future. Deep space territories
Far future. Deep space territories of the United Coalition of Earth. The penal colony planet called Damag — home for the most dangerous convicts, who were left to serve their sentence and provide the United Coalition of Earth with unique strategic resources.
Far future. Deep space territories
MAKE THIS WORLD BURST
the plot
A former lieutenant under a code name Hornet faces the vast post-apocalyptic wasteland seeking out his assigned 
target, one of the gang leaders - Utopia.
With his comrade-in-arms and superior Baron’s guidance the protagonist carves a path with gunpowder through freaks, psychos and murderers, to restore the UCE’s control over its rightful claim.
psychos
Try to stay alive after meeting these psychos and scumbags
- It’s gonna blow! Hands off da smokey! Blow out leaky waste before it booms!
- The leak is top, stinks like shit, but still top. Mixed it myself. Ain’t gonna boom! For sure! Look! — Overheard conversation between two boom-engineers right before the workshop blew up
Loyal servants of the States of Progress, Boomsquad enforcers are pyromaniacs, bombers and bombardiers. They use convicts-neophytes for cheap labor.
Some of their newcomers are engineers, artillery experts, sappers, scientists, chemists — all sorts of war criminals 
who made a deal with the tribunal 
to escape execution.
Boomsquads
Dogs of the wastes! Behold the miracles of our Divine, in his grace blessing us for our gifts! Let our raids be fruitful, let our shells cover the wastes!” — Bulletpriestess, Embrasure II
Even the newcomers are usually enchanted by the Shelldogs leadership and oratory skills of their leaders — however, the common intoxicating rituals keep them from ever leaving, turning them into nothing but bloodthirsty killers 
with room temperature IQ.
Shelldogs
We’re mostly wrongfully convicted by the UCE... and mostly sane. When a far-sector colony rebels, they’ll throw anyone into Damag’s amplinium shafts.” — K.
Renegades or Vagabonds are a group of sane convicts that ignore the main imprisonment terms — they do not produce anything for the UCE. They scavenge on anything left after skirmishes, ransack stashes belonging to bigger gangs, steal anything they can find to survive.
Vagabonds
Have you seen these guys before?
Of course not. If you had, you wouldn't be reading this right now.
game moments that you will see and enjoy 
gallery
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the world
the plot
psychos
gallery
contacts
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